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Ah, I see. I made a joystick rotator a while back. Maybe that one will help? https://indreams.me/element/oMmwiKtDjTq
You could just surface-snap a tag into that block and use its scene transform output as before.
If you want it to be relative to the puppet's position or something, teleporting and emitting do lag by 1 frame. So instead, you could subtract the rotated position from the pivot position. Then add the result to the puppet's position. Then there's no need for teleporting or anything.
Also, in case you weren't aware, you can use a single calculator to subtract XYZ from XYZ, etc. So this makes it very easy to do arithmetic with fat wires like positions.