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Cheers for the reply and Thanks for the tips.
I understand occlusion and how the engine will manage LOD it just sucks that I can't come up ith my own version and trick it into reducing details where I need it.
If the emitter worked like LBP I would of had a city built with them and would emit what I needed and when. Maybe thats something mm will introduce in the future :)
I think my only option will be to build streets out of cloned objects and then have a "bank of higher quality dressing objects that I can call on when needed :)
Thanks again!