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A forum post by TAPgiles

I haven't made this setup before, but these ideas could help:

Add 2 helath modifiers to whatever is damaging the character, each targetting a different label. Set those labels on the different parts of the body. So, "target" for the head, "object" for the body parts, for example.

Then you need to move the puppet's health manager outside of the main puppet chip, and remove the red wire linking it to the puppet as a whole. Then add wires from the health manager's "affected object(s)" to each body part so it detects damage from all parts individually.

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