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A forum post by brawl1234

Got it to work! I just set it to ''once'' which will carry out the reload. However, I added a battery to the timeline and connected it to a NOT gate to the selector (which switches the weapon) to prevent the player to switch to another weapon so it can finish its reloading without it carrying over.
Thanks for the video TAPgiles, it gave me an idea to solve the problem. :)

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