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A forum post by Cyan

I don't know all the available tools yet, so I didn't thought about the "hover" properties of the imp.
Is it possible to set the imp position without possessing?
If it is, I could spawn an imp tag positioning at laser's pointer, and use the imp hover properties to detect highlighted object!

I suppose the tag for imp possession position doesn't have the tip detected at the end? I'll try that later today.
If not, I'll just use a zone/tag detector.
thanks again :)

edit:
I couldn't to do what I wanted: spawn the imp at target point to use the hover properties.
I have a laser in a puppet pointing forward to detect front enemies in order to display its name, even if far from the player. at laser collision I emitted an object with a tag, its position is linked to imp location when possessed, but the imp didn't appear. Maybe a problem with imp possession as I have multiple controller gadget in the puppet. I feel like I'm doing random tries and errors.
I realized laser might not be what I need as it might point higher/lower than the enemy even if located in front. I might need another element detector method.

but I think having a "touched" properties for object/groups might be useful to other players too. It'll be easier than needing to spawn something and detect it.

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