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A forum post by EternalDarknessz

during test mode or play mode the doorway activated output of a doorway is powered on as soon as the scene starts to play when it shouldnt because of this when the puppet dies it spawns at that door when it shouldnt.

how it should be is theres no respawn point therefore the puppets default location is the respawn point then if i use a doorway from scene to scene then that door becomes a new respawn point but here i havent used a doorway and yet its checkpoint is still triggered.

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