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Given two viewpoint options, you'll only need one variable with a value of 1 for first person, and 0 for third person (or vice versa).
How you wire this up depends on how you've setup the camera transition. If, for example, you have a separate camera for each mode, you'll wire the variable directly into the power of one camera, and wire the variable into a NOT gate, then into the second camera.
If Instead you've keyframed a single camera (or the default puppet camera) to move between the two viewpoints, you'll simply wire the variable into the keyframe.