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A forum post by TAPgiles

I'd recommend taking the puppet rig out of the puppet group. The puppet group prefers to stay upright, basically. There's nothing you can do about that. But as it's a cutscene you may not need it to have procedural animations and such anyway.

Scope in to the puppet group, double-tap X on the hips so it selects the hips and all child jointed objects. Then grab it with R2 and scope out as normal; the rig will come with you. Then you can just delete the puppet group itself.

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