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You want to activate some "blocking" logic while the movement plays out. So for that I'd use a timeline. Timelines just power gadgets on and off at the right times, so you can place any gadget on there. Make the timeline last the length of the movement and use it instead of a timer. You could even put the mover on there if you wish.
If you only want one to work at a time, use a selector to power that logic. So, channel A lets timer A work, channel B lets timer B work, etc.