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Make an exit doorway in the retry scene, and an entrance doorway in level 1. Link them up in the dream. And power the exit when you want to retry and go back to level 1.
When you load up a scene it's always reset to the start unless you use persistent variables to remember things.
If you're using persistent variables, then before leaving that level power a variable modifier that is set to "reset" mode. *Then* trigger the doorway.