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Yup, the latter. Actually, two scores; one for score, one for time. So 60 variables in total :D
Since I am making a level editor, I instruct people to name them "Score_yourUserName_levelNumber" e.g. Score_xenareee_1 (and Time_xenareee_1). Then they must turn on a switch to confirm they have done this; if they don't turn the switch on, the level logic doesn't add the level score to the total (as there would be no way to remove the previous score from the total, breaking the total count).
The logic is only actually called at the point the score is 'saved' (i.e. level complete), at which point it 1) determines if the score is better than the saved one, then 2) modifies the total score/time values with the difference between the numbers and 3) updates the stored 'best' score/time values. So players can complete the level, then immediately rewind if they want to try again and it still works OK.
Thanks for your assistance with this, Xenareee and Zupaton