Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by Xenareee

Animations are in the separate timelines, right?

To prevent two animations overlapping, only one should play at a time. What about wiring them to a selector?
For example, if you have 3 hit animations in a combo, have a 3-slot selector and connect every hit animation to the corresponding slot.
It would even make programming the combo easier - you just need to wire what makes the combo proceed (advancing to the next slot), and what makes it break (turning off the selector completely).

Hopes it helped! If you still need help, feel free to ask, I'm following this post :)

Oh dear! Your browser is either unsupported or there has been a problem loading the page.