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Zupaton, thanks. That worked perfectly, and was pretty easy since I was already using a timeline. The audio for some reason doesn't play in reverse, but I resolved that by taking it out of the timeline and having it play on loop whenever the timeline's playhead was > 0 and < 1, so has the same effect basically. Thanks both for your help! Xenaree, I tried the idea with the mover, but, purely through my own lack of familiarity with movers (I'm making a walking sim, so have only used them a few times), I couldn't get it to work and with the audio. But thanks!