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A forum post by CLOUD1985

It's hard to explain it all in great detail here.

By the sounds of it you may not be overly familiar with groups. Have you gone through the in game tutorials to get the basics down first as they really do help.

If you scope into a puppet head & cutout the jaw (as per the Mm tutorial you mentioned), then you now have two sculpts in the same group (the group being the head).

Within this head group make the two sculpts non-movable.
Then make the jaw non-collidable.

Now keyframe the jaw open with no connectors and wire the keyframe to a button.

The jaw will move on the activation of the keyframe to the saved keyframe position within the group. When the keyframe is not active the jaw won't move inside of its group as its sculpt is set to non-movable.

Also it sounds like you might be trying to get multiple things to work at once. I'd say try & implement one thing at a time when you're learning something new. Get the jaw working as you'd like before implementing a motion controlled sock puppet.

If I can help more I'd like to. Let me know if you can get this working.

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