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There is a limit to the size a sculpt can have in-memory. When you use the sculpt detail tool you can make it have higher resolution or lower resolution. When you make it have higher resolution it's like scaling up all the edits (using a larger volume in-memory) and then scaling it down in the scene (making the flecks look smaller). And lowering resolution scales up the edits (using less volume in memory) and scaleing it up in the scene (making the flecks look bigger).
So you have a large object that uses a large volume in memory. As there's a cap on the volume of any given sculpt in memory, you've just hit that, basically.
As CLOUD suggests, it's a lot better to make say a large wall, and clone that a few times. That will use less volume in memory so you have more to play with regarding sculpt detail. And it will use generally less surface area for that sculpt so it will be cheaper on graphics anyhow--at least, you'd have more control over that.