Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by TAPgiles

You had it right with your first method. Just have it be in a group--no need for the extra sculpt, even an empty chip will do fine.

Then just make the group movable and affect the group with whatever movers and such you have going on. Now the group is the only thing movable, and the only thing you control. Then sculpt inside is used for visuals and for the collision shape and so on. So you can scale it up and down in there and the group will still use whatever sculpts are inside it for the physics simulation.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.