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A forum post by TAPgiles

The general idea is: add a tag onto whatever place you want the imp to be, and wire its "scene space transform" output into the controller sensor's "imp docking tag" input. Fiddle with the "imp visuals" setting too. Now the imp will show at that tag's position.

Then when you want it to jump off into its own puppet character, just make another puppet character with the same tag setup.

To move the player over to it, use this method: https://youtu.be/FLXs6OaWvUI

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