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Hi! Thank you both for the answers! TAPgiles: I'm just experimenting with a kind of Space Invaders game. I tried to turn on movable, but the space ship is very unstable when it hits obstacles, even if I use Gyroscope. If you make a 2D pixel game, you need to turn moveable off, or else you will have collision issues. But I think I found a way. I use triggers on all the sides, and every time it hits an obstacle, I use a key frame to turn off the speed instead of just the power of the mover.
I don't think Dreams is very 2D friendly, like for example Unity. I really hope they can add more 2D features in the future, like Orthographic camera.
But I really love Dreams! ?