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Yeah I tired to use some of that. I used overdraw to see that the obscured sculpts and paintings were not being rendered.
Turns out the problem was paintings that were not visible were slowing things down. I was thinking they must have inefficient bounding boxes or something.
Also I might be wrong, but it seems paintings don’t have any dynamic LOD.
Anyway I substantially increased the performance just by making paintings go invisible when they can’t be seen.