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A forum post by TAPgiles

I haven't tried implementing it, but you could use a looped NOT gate (wired into itself so it sends a 1 and 0 on alternate logic frames) into a selector's active port (using channel A for a 1 and channel B for a 0) and use the signals coming from those channels to do whatever. So if you just want to count presses, put those through sig-manips to make pulses, and have them add to separate counters. Then add those counters together.

Thing is, if your logic needs to be triggered and cannot be redone to respond to consecutive frames of activation, you'd have to duplicate that logic basically. It very much depends on what the logic is in the first place.

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