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A forum post by CLOUD1985

It's possibly something simple to do with the way the existing keyframes have been applied to the object.

If you group the object with something, even an invisible sculpt for example, then add a rotator to the object from within the group which will rotate it.

Then keyframe the movement on your timeline but have the timeline keyframes affect the group. Then the group should move and the object should rotate within the group.

I think this should work.

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