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I could be wrong but I think this comes from the logic in the game updating at 30 FPS combined with the physical scale of the objects involved.
If your objects are small enough that at speed they pass through each other in under a single frame then the collision is missed.
I'd suggest scaling everything up to a larger size & using max physics settings if possible & see if that helps.
Also if you can work out the speed at which you start to see problems you could use this speed value to selectively activate a laser scope on the ball that points in the direction of movement to help detect collisions before they happen.