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Right. Any sort of 3D tracking of a move controller won't be relative to anything; it'll be the exact position of the move controller. I didn't know that's what you wanted.
Yeah you need to scope in to wherever you can grab just the hand, and put the left hand tracker there. And grab the hand and scope it into the tracker.
Ideally, this wouldn't involve an actual "puppet" object--that won't be needed for something like this. So you can select the whole rig (scultps and joints) and scope it out of the puppet group and delete that puppet group. Then you have one less layer to worry about.
If you've got another way you want to go with this, then that's fine. I'm just answering based on the question you asked.