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Hi there, I'm guessing you are labelling the players and then detecting those labels and using a variable modifier to set the value of the variable associated with the box?
And the issue is that you want to rename multiple boxes to have different variables?
I don't think there's a way to rename those clones automagically, it would have to be done by hand.
If it's local though, perhaps you don't need a variable and could just use a counter since your variable is a number?
That way each box would have it's own counter and it's own value and each player just sets whichever counter they step on to their associated value