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A forum post by Supposer

Okay, this is getting confusing... ? Steps to reproduce:

- Stamp a signal manipulator into the scene. https://indreams.me/guide/palette-glossary/assembly/components/logic-and-processing/signal-manipulator
- Open the signal manipulator's tweak menu.
- Set the mode to "custom remapping" (the rightmost mode). This now shows you a graph with a fake input signal (triangular signal going up and down). On the left half it has a line at the top and bottom showing the max and min of the input range. On the right half if has a line at the top and bottom showing the max and min of the output range. You can drag these lines manually to set the min and max of the input and output ranges.
- To the left, peeking out of the side of the tweak menu, is an input node. These let you can plug a wire into this to set some parameter within the tweak menu--the parameter that the input node is right next to.

If you plug a wire into the input node next to the custom remapper, then a signal coming in will set the max of the output range. For example, if you hook up a value slider and change the value on it, you can see the line at the top on the right side of the custom remapper display move and change value as you do so. This means you can set or adjust the value of the remapper max output depending on some logic in-game.

However, there are no more input nodes next to the custom remapper that would control the other 3 parameters: max input, min input, and min output.

My question is, is there a way of setting the a custom remapper max input, min input, and min output parameters from outside logic using signals from wires?

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