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A forum post by davidnorth100

To create buoyancy I would have a solid sculpt representing the water which the boat intersects. A laser scope pointing down from the top of the boat would measure how deep the boat is into the water. Then a mover can apply the upwards force that keeps the boat afloat. To make things bob around, a signal generator can produce a sine wave that can be fed into another mover. Problem with all this is that you can't have real "physical" waves on a surface whose height you could detect with the laser scope. Sculpts aren't deformable in that way. There's just a visual effect that modulates the splats but that won't effect the shape in terms of physics.

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