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More curious and more more curious.
I'll have a look at the puppet trick, thanks Peter. A proper bodge job by the sounds of it, but if it works... :D
As for your tests Weezerz I'll have a look at your scene and try to reproduce your conditions. I tried two (old original) DS4s and got the same results. I'm using a phat old PS4 standard. Did you not get signal spikes when you moved the controller faster? I'll also see if the new DS4 makes a difference.
For the purpose of pondering, I note when I zero the DS4 with the options button, it resets pitch and yaw to zero but not roll. Presumably because it's treating roll as an absolute value throughout.
Rotation is weird. Not like translation. For instance if you roll 90 degrees, then pitch 90 degrees, then roll back 90 degrees, it's the equivalent of yawing 90 degrees. That might be why mixed non-zero signals limit each others' maxima. And might be somewhere underlying my problem.