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The one level I've made was pretty big and fairly detailed. I used a total of about 20 different sculpts for maybe 2,000 objects? I think a big key is using sculpts that are versatile and using them to make as many different things as possible. Try to keep complex, unique sculpts to a minimum. Also when making your building block sculpts, try not to resize or reshape your sculpting tool, because I'm pretty sure that is an influence in the same way. Also, try to plan for keeping things loose when possible. For instance, if you try to make a detailed leaf, and add 1,000 to a tree, you're going to have a great tree, but it will soak up thermo. If you make the leaves out of a single sculpt or painting, you'll use less thermo, and be able to add more of other detail, and more trees as well.