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A forum post by jgr9

Yes, I'm wondering this as well. Just a ground floor and a squashy box. I don't want the box to move, but I'd like it to be squashy.

I was also hoping that the physical squashing effect would be smoother when the player jumps on it, and I increased the Physics Quality of the block, but unfortunately, it jutters right in the middle. I might try tweaking it a little, but I'm not sure it's going to work out doing it the physical way.

Also, to keep the block in place, I currently have an invisible square frame around it that the player can't see or collide with, but the block does collide with, so it sits inside the frame. That's what I have so far, but I'm hoping there's a more pinpoint way of doing it. It's the squashiness requiring it to be movable that's the problem here. Otherwise, having something stay put is easy.

Do we have to use movers or animate it to keep it in place? I'm not sure that would work out how we need.

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