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RE 2)
A sound played by a bump / roll / scrape (via collision detector), or a character movement sound (walk, jump, land) can be set to be surface specific.
First set Row Mapping ON in the last page of the sounds tweaks.
Then open the sample mapper, you should see a list of available surfaces.
These rows can be used to setup alternative sounds for different materials.
To flag a sculpt as one of these materials, tweak it and in the last page (audio surface type) choose from one of the materials :)