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A live clone is like an instance. Any edit made to any of the live cloned sculpt or paint objects of that type will be applied to all of them.
This is particularly important in larger levels where you want to maintain your memory budget.
If you edit one live clone tree you edit them all.
When you edit a sculpt/paint clone (not a live clone). it becomes a new object (it has edits no other sculpt has) and so has a new memory cost. There is nothing wrong with that of course and the effect in memory depends on the detail level of the object.
Live clone is worth considering when building big memory intensive levels. Otherwise don’t worry to much about it unless working on Puppets
Live cloning within the puppet has the additional feature of defining mirror posing. It’s also nice to edit one side of the puppet and have it reflected. At least initially. If as your character develops you want some asymmetry you can unliven using the clone tool and triangle. Unliven switches it back to a normal clone. Once edited at the sculpt level it will become a new’ object (as describes above). When a puppet limb is made of a group only one of the objects contained in the group needs to be a live clone to allow mirror posing to work.
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