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1) Put your keyframe inside a timeline, and rewire square to turn the timeline power on. In the tweak menu for the timeline, set it to play one (left most option towards the bottom of the tweak menu).
2) Following the example of the basic puppet, the practice seems to be to place each individual animation/action into its own microchip inside of a root level character microchip. You can change the icon display of each microchip (and name them what their function is) in the microchip tweak menue. But, you should experiment and see what works for you - it's probably fine for it to be messy and unorganized while you're experimenting and learning how everything works together with the gadgets.
3) Use a trigger zone for the hit box, and power it on/off with the attack animation trigger. Attach the trigger zone to a health modifier gizmo and tweak it as desired. Wire the trigger to detect an appropriate tag (e.g. player, enemey, etc.)
4) Deluxe puppet has more built in features to get you going faster - basic is for more of your own custom features to be added