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Hi,
Super easy this,
Select the ball joint from the menu.
Then click anywhere on what you want to be the parent (usually the bigger object or limb closer to the body)
Then click anywhere on the child
That creates the joint and you should see the middle pivot (the pivot is the bit we care about)
If you can't see it go to the show/hide options and turn on X ray mode)
Now all you need to do is grab that pivot and put it where you want the bend to happen, on the elbow for example
Hope this helps
John