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When running, the Puppet is switching ON a Keyframe that has its running pose. You will find that keyframe wired to the Puppet Controller.
You could de-animate the arms from this Keyframe, so they're "free" to be moved by your pose keyframe.
However, this leaves the arms not animated when running and not pressing anything. So I would suggest to create a separate keyframe and wire it so it only activates when running (detected by the Puppet Controller gadget) and while no relevant button is pressed (NOT gates are your friends here).
Hope this helps!
Pablo