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A forum post by phort

As soon as the timeline ends, there's no keyframe affecting your object, it goes back to where it was before all the keyframes played.

If you wanted to really simplify things, you could just extend your timeline out so the keyframe stays active for as long as your timer would have been active.

Alternately, you could do something like this: Take the timeline's Finished event from its tweak menu, and wire that to a Selector. Duplicate the last keyframe from your timeline and wire the corresponding Selector output to that keyframe. When you want to the platform to go back, send a signal to a different port on the Selector.

Or, you could wire the Finished event to another timeline. Lots of options!

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