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A forum post by davidnorth100

I wondered about how to do this too. I could be wrong but I think this would only be possible by computing the piece transforms yourself. That'd mean you'd have to somehow track the transform state of each piece as well and I've no idea yet how that can be done besides having several individual variables for each piece. I'd want to store these in some normalised way rather than in scene space co-ordinates, e.g. a x y and z value between 0 and 2 to represent its position in the cube. Then the transforms would be really easy and you'd just need to convert to screen space before making the pieces move. That last part I'm believe you can do but I'm not sure how yet either but I asked in this forum about it earlier.

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