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A workaround (that may or may not be sufficient depending on your situation) is to wire your transform signal into the Scene Space Transform input of an emitter. That will allow you to emit a new copy of your sculpt at the desired position/rotation. You'd have to have logic to destroy the old copy of the sculpt at the same time. It's not ideal but that has worked for me.
Having a scene space transform input for the teleporter would be great though.