Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
Ok, so I have a super basic prototype of the main logic running but I’ve hit a snag.
On a microchip I have:
The “is playing” output from a music clip, and the cross button from a controller sensor going into an AND gate.
At the moment that’s just outputting (for debugging purposes) to a keyframe which is desaturating the screen whenever there’s a note playing from the clip and the X button is being pressed.
That’s exactly what I wanted it to do, but the issue is that if I hold down X, the AND gate automatically activates whenever a note plays. What I want is for the player to have to press X each time a note plays.
I can’t figure it out for the life of me.
Any ideas?