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A forum post by Mm Dev 6 - Cat/Tom C

Hi there,

I just took a look at this as with the possession recorder it records more than just the movement of the puppet, it also records the control sensor being used inside of the puppet.

You should be able to deanimate the puppet with triangle when the possession recorder is selected. And then also do the same with the control sensor inside of the puppet's microchip.

But it would appear there's a bug as when you select to deanimate the control sensor of one puppet you lose the animation lines and when you then remove the animation from that same puppet you then lose the animation from both ☹️

For now the simplist way for you to do it would be to clone your puppet in your scene before you animate it so you have a base one that you can clone in your scene to then animate it up each time you want to set a new one up.

If you know what I mean? I'll send over the issue to QA for you :)

Thanks,
Cat

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