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A lot of this stuff would have to be done manually. An item with a grab sensor that sets itself to invisible when grabbed. Also sets a key saying ‘item collected’ or something.
If you are using the dialogue options on the text gadget you could wire a global trigger zone looking for the items key into one of the dialogue options (maybe says something like ‘give item’) So this dialogue option would only be available if the player had picked up the item. And now you can trigger logic when the player gives the item to the npc.
Anyway, you get the idea. Currently there aren’t any inbuolt systems for inventory and collecting items but it can be built manually very quickly.
Hope that is OK :) Peter