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Cheers Peter!
I have been trying for days now to get a tilt maze working. Like those old wooden mazes that you guide a ball bearing around.
So after trying:
Joints (Dreams physics not stable enough)
Rotators (cant set angle directly and rotation doesn’t inherit properly)
I finally thought I would try adding key frames. Each keyframe would store the max angle range for a single axis.
Seems to work so far! Not tried with a ball on it yet!
So it kind of rules out some of the suggestions you have.
I have a board that looks a bit like a chess board. This is a group of tiles. When selecting the group to realign the grid, the grid dots do not match as you suggested. Even though the group is of exacting size and dimensions.
I just discovered that I can get back to my grid by scoping in to the group and aligning grid to one of the individual tiles.
So I got it working.
However, is that a bug? Surely if the group is made up of tiles that are exactly sized to grid, it should then still work?