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A forum post by SnowHermit

I tried that, with no luck. I think I was trying to do too much: moving objects in a sequence, turning on and off physics, with various sounds, and so on. Far above my logic knowledge. I ended up simplifying the scene instead. Thanks for your tips anyway, Peter!

I think there should be a simpler way to let checkpoints just rewind time or reset things to the way they were at the moment one first reached that checkpoint.

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