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A forum post by phort

What Peter is saying is you need to change your keyframes so the character stays centered on the puppet's root in the animation, then add a mover to the timeline and stretch it to the entire length of time that you want them to be moving. Tweak the movement speed and length of the mover until it about matches the animation.

You can't use a teleport at the end of the animation, because the collider for the puppet won't travel with the animation, so you'll be able to dodge roll through walls. The collider is positioned at the puppet's root.

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