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A forum post by Pixl1983

For the record, I have solved this, however it feels like a bit of a workaround.

Taking the cue from Ninjuana's excellent Planetoid Pandemonium, I created keyframes for 4 points of rotation and split the local right stick into 4 wiring up appropriately. Add in a bit of ramp up and springiness and let the keyframes do the default blend. Also, don't forget to keep changes on all the keyframes.

Again, I feel like this is a bit of a workaround. You don't have a huge amount of control over the behavior of the rotation. Now I just need to work out how to make the ship tilt slightly when moving...

As with a lot of things in Dreams, I get the feeling I'll be either overthinking or underestimating the tool set a lot!

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