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Thanks. I think one improvement would be to allow either direct editing of an object while inside the emitter, or to reference an object and leave it elsewhere in the level. A few times if I remix someone else’s object and delete the emitter reference, I can’t find the original object - perhaps it was in a different location not near the original object?
Is there a way to kill an emitted particle/object/paint stroke after an animation cycle is complete rather than time based?