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I just made an eyeball to test this out and it works fine. In the advanced rotator turn on Local Space and it will visuallize the axis rotations on your object when the gadget menu is open.
R Stick Local to splitter Y, then Y to X on the rotator.
The eye will now move up and down with the R Stick.
If you still want to do this while it’s attached to the puppet use a bolt, parent to head than child the eye, and adjust the link joint visually to allow rotation the same way as X on Advanced Rotator.