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you can have a variable 'HowManyCoins' which you set to the number of coins you put in the scene.
When the user picks up a coin, you have some logic on the coin to detect when it is picked up, and then you destroy it etc? To that logic add a variable modifier that reduces 'HowManyCoins' by 1 just before it gets destroyed
If you mean automatically, then I don't think so.