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A forum post by RadioRobot

Yea the only way I’ve found animate and also have things look natural and blend nicely together is to create the full model in one sculpt and basically do everything the old fashion way. Clone the sculpt and edit it for each frame of the animation and then use keyframes on a timeline to make one frame (sculpt) visible at a time in the order you want them to play.

Obviously this isn’t the best choice though especially for more complicated models since it will eat up more thermo

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