Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by OgTheClever

This could almost certainly be solved with an appropriate implementation of the Counter gadget (honestly, it's my go-to logic tool when I only want something to work under certain circumstances).

I presume you have separate timelines for each move? Wire up a separate Counter to power each timeline and give the counters a starting value of 0, and a max value of 1. Make a copy of the wire that your currently using to start the timeline and use it for adding to the Counter. Finally, use an an output which confirms your character's death and wire it to the reset count for every Counter.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.