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A forum post by Agarwel

For me the basic usage is pretty clear. One gate receives signal and other stay closed until the signal is gone. I found this very handy when creating by dungeon game with step movement and until one movement (is forward) is finished I had to made sure no other move will be triggered.
exclusive gate is easier that using lots of logic stuff.

But.. can osmeone explain what the settings like gate synch and queue are for? How exactly to they behave?

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